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Contact Information

Phone: (865) 974-9670
Fax: (865) 974-2842
Email: etc@itc.tennessee.edu

Address:
James D. Hoskins Library
1400 West Cumberland
Knoxville, TN 37996.0520








Project RITE

Recipients

Angling for Language Acquisition with TACLE:
Leveraging Second Life to Create a Technology-Assisted
Constructivist Language Environment for Spanish 111/112


Dolly Young

Professor, Modern Foreign Languages and Literatures, UT Knoxville

Doug Canfield

Coordinator, Language Resource Center, Modern Foreign Languages and Literatures, UT Knoxville

Overview

The amount of contact time necessary for adult learners to achieve even limited communication with a native speaker far exceeds the foreign language (FL) requirement at institutions of higher learning. The importance of learning an FL, however, cannot be underestimated in an increasingly interdependent world. To complicate matters, new media has profoundly affected today's undergraduate language student in two critical ways that are not well-served by our current modes of instruction. Our students are socialized in ways that are radically different from previous generations (Prensky 2001). They require learning environments that allow greater personal latitude in constructing knowledge of a target language and culture. Their technological body of practice is so unlike what is done in academia that it has led to dissatisfaction with traditional pedagogical methods and decreased enrollments in advanced undergraduate language courses signaling rejection of these methods (Davis et. al. 1992). In addition, new media has fundamentally altered the cognitive paradigm of our students. Not only won't they pay attention in a traditional FL course, their highly-developed multimedia and gaming literacy has come at the expense of their ability to effectively assimilate an FL curriculum based exclusively on a print culture. Moreover, the learning that does occur in traditional courses often leads to surface learning (short term memory). In addition, much of the current research in second language acquisition stresses the social aspect of language acquisition (Gee 2001, Atkinson 2002), which is difficult to achieve in our current paradigm. Lack of qualified personnel, instructional facilities and funding propels the FL profession to investigate technologies and social constructivist pedagogies that can enhance FL learning. Without question, FL instruction has benefited from advances in technology by promoting easy access to other cultures, allowing for different learner cognitive styles, increasing FL input, and reshaping in-class instruction, to name only a few. Forthcoming research results investigating the use of technology in Second (SL) and Foreign (FL) Language learning have consistently indicated that technology in general yields either improved performance in a FL or is not significantly different from traditional program performance results (Young, 2008). To date, however, databased studies on the use of Web 2.0 technologies in FL learning are sparse (Young, 2007) or, in the case of Second Life, non-existent (Canfield, 2008). The pilot study proposed here will collect preliminary data on the use of Second Life as an FL learning environment.